Pull the right kit. Bring it back.
Officers walk up to an armory NPC and take a pre-built loadout for their unit. A deposit leaves their bank on deploy and comes back on return, minus a penalty for anything missing. Bosses and admins manage it all from an in-game menu, and every action is logged in game and to Discord.
Deposit and refund. A bank deposit on deploy, refunded on return, with a penalty you set for anything that is missing.
Loadouts per unit. Seven units come configured, from Patrol to Command. Bosses build each unit's loadouts in game.
In-game management. Bosses and admins build loadouts, map grades to units and change settings without a restart.
One kit at a time. An officer cannot take a second loadout until the first one is returned at the armory.
Activity log. Search by officer, badge or citizen id, filter by unit and action. Also posted to Discord.
Disconnect tracking. Log off holding a kit and the deployment stays open. Command is notified on Discord.
Several armory stations. Place an NPC at each station, with an optional map blip. Every NPC opens the same armory.
VIP loadouts and gear. Flag loadouts and single items as VIP. One admin-only switch turns VIP on or off.
Grade to unit mapping. Officers see the loadouts of the unit their grade belongs to. Bosses and admins see every unit.
Admin commands. Check an officer's open deployment, or force-close it with a full refund, a penalty or no refund.
Open bridge files. The framework, inventory and notification bridges are open, so you can add your own system.
Translatable messages. Notifications and server messages use open locale files. English and Hebrew are included.